Smuggler Interception - Angel Cartel posted by titoironman, April 19, 2016, 20:57

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Arch Angel Frigates, Gistum Break (low chance web only)
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship


Pocket 1

Easy to aggro the entire room.

Attacking the leftmost group aggroes also the foremost group. Drones should not cause any aggro, use caution.

Group 1 (60 km) (center front): (Will aggro entire room)
2x Battleships (Gist Commander, Gist General)
3x Elite Cruiser (Gist Marauder)
2x Frigate (Gistii Raider)

Group 2 (85km) (right rear):
3x Cruiser (Gistum Defeater, Gistum Phalanx)

Group 3 (80 km) (far left): (Will aggro group 1)
3x Cruiser (Gistum Breaker, Gistum Defeater) Web/Scramble
2x Battlecruiser (Gistatis Legionnaire

Group 4 (90km) (mid left):
3x Battleship (Gist Commander, Gist General, Gist War General)
3x Cruiser (Gistum Crusher, Gistum Smasher)

Gate is 28km away


Pocket 2

Attacking the solo Frigate group did not draw aggro, firing on another group drew the entire room. You can attack the top groups and ignore the bottom group of annoying frigates. My drones didn't aggro them either.

Group 1: (60km) (Down right) (Draws no aggro)
4x Frigates (Gistii Impaler, Gistior Seizer)
2x Elite Frigates (Arch Gistii Rogue, Arch Gistii Hijacker) Web/Scramble

Group 2: (90km) (Far Left)
2x Battlecruisers (Gistatis Tribunus, Gistatis Praefectus)

Group 3: (60km) (Front) (Aggros entire pocket)
4x Battelship (Gist General, Gist Warlord, Gist War General)
2x Battlecruisers (Gistatis Praefectus)
2x Transports (Angel Cartel Personnel Transport)

Group 4: (70km) (Back Right) (Draws no aggro)
4x Battleships (Gist Commander, Gist General)
2x Battlecruisers (Gistatis Praefectus)

Blitz:
Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the transports needs to be destroyed to complete objectives. Don't forget to loot 10 Militants.

Notes:
How to avoid stage-aggro:
1. Approach the group with the transports, fast ship recommended. Don't shoot first.
2. Wait until the ships in that group aggro you. Now you can safely return fire on these 8 ships without drawing stage-aggro.

Another approach
I've kited this in an armor-tanked Kronos without ever getting into armor(!) All you need in both pockets is an AB and keep range at around 70km, with guns that do good damage at that range. Hardly get hit at all.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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