Silence the Informant posted by titoironman, April 19, 2016, 20:57Faction: Drones / Mercenaries
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Mercenary Wingman, Spider Drones. Many webbers x6-8 at second room
Damage dealt: Exp/Kin/Therm
Recommended damage dealing: Therm/EM
Minimum recommended ship class: Battleship
Pocket 1 (Drones)
Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.
For people with terrible tank: The constant fire from the sentry towers will erode even the heartiest of shields.
Attacking any of the sentry towers of Group 1 will aggro the entire pocket (this can be used to get the attention of group 3 without having to fly closer to them).
Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 and cause (unwanted) full aggro.
Group 1 (Auto-aggro): (50-90km)
2x Tower Sentry Drone II
Group 2: (50km)
2x Battleships (Elite Drone Parasite)
Group 3: (75-90km)
6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)
Group 4 : (50-60km)
3x Battleships (Elite Drone Parasite)
Elite Drone Parasite battleships will deal heavy Thermal/Kin damage.
Recommended order for elimination : Group 2, Group 4, Group 3 and finally Group 1.
Recommend therm dmg here (or kinetic if you have bonus).
The sentry towers do not have to destroyed to be able to use the gate.
Pocket 2 (Mercenaries)
Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.
Group 1 (Auto-aggro): (50-60km)
2x Frigates (Spider Drone I) Web
3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)
Group 2: Acceleration Gate (8-10km)
4x Elite Frigates (Mercenary Wingman) Web/Scramble
4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)
Group 3: Asteroid Mining Post (55-60km)
2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
Group 4: Ruined Stargate (75-80km)
6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.
Recommended damage is therm (kin if you have bonus)
Pocket 3 (Ex-Elite Secret Agent)
Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below. Attacking any of the sentries will aggro the lone cruiser.
Group 1 (Auto-aggro): (60-100km)
3x Tower Sentry Drone II
5x Tower Sentry Drone III
Group 2: (75km)
1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)
Therm damage recommended.
The mission is flagged completed once you've killed the named Ex-Elite Secret Agent.
The Road House structure drops very few T1 modules and has low hitpoints.
There is no blitz, you have to kill everything in Pocket 1 & 2 to get to Pocket 3.
Pocket 3: Snipe and kill the lone cruiser. Warp out.
Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.