Spy Stash, The - Angel Cartel posted by JakeLin, December 13, 2015, 18:27Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, Elite Frigates
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battlecruiser
No hostiles at the initial gate.
Aggro at warp in.
Shooting the Light Missile Batteries aggroes all groups.
Group 1, (11km)
2x Destroyers (Gistior Defiler)
Group 2, (60-80km)
3x Angel Light Missile Battery
Group 3, (40-70km)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
Group 4, (100km)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
3x Cruisers (Gistum Centurion/Phalanx)
Attacking Group 1 aggroes Group 2 as well
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (automatic aggro)
2x Angel Sentry Gun
2x Angel Heavy Missile Battery
Group 2, (40km)
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher) Painter
2x Battlecruisers (Gistatis Tribuni)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Killing Group 2 completes the mission. Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.