Pirate Invasion - Serpentis posted by JakeLin, December 13, 2015, 17:21

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, Coreli Guardians Initiates & Scouts
Damage dealt: Therm/Kin
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: Battlecruiser

Pocket 1

Ships aggro when you attack them.

Single Group, (8-32km)
2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
5x Frigates (Coreli Patroller/Watchman)

Pocket 2

Each group aggros when you attack them. Acceleration gate sits at 65-70km. Fitting an afterburner is recommended.

Group 1, (40-50km)
6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2, (80-90km)
5-7x Frigates (Coreli Defender/Guard/Protector/Safeguard/Soldier)
1-3x Destroyers (Corelior Infantry/Soldier)
5x Cruisers (Corelum Chief Defender/Patroller/Protector/Watchman)
1x Battlecruiser (Corelatis Wing Leader)

The War Installation takes quiet a while to destroy because of the large amount of hit points, (One reported destruction of the War Installation required over 1000 Heavy missiles)

Pocket 3

Full pocket aggro upon attacking Group 3.

Group 1, (30-40km)

Auto aggro.

2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
4x Frigates (Coreli Guard/Safeguard)
3x Destoyers (Corelior Infantry/Soldier/Trooper)

Group 2, (25-35km)
9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)

Group 3, (50-60km)
5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)

Blitz:
Kill all in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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