Missing Reporters, The posted by JakeLin, December 13, 2015, 15:53

Part 1

Faction: Caldari State
Mission Type: Encounter
Space type: Deadspace
Web/Scramble: Yes, Elite Frigates 
Damage dealt: Kin/Therm Navy Officer uses EM Heavy Missiles
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: Battlecruiser

Single Pocket:

Group 1, 55-60km

Aggro at warp-in.

3x Frigates (Caldari Navy Soldier)
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)
2x Cruisers (Caldari Navy Moa)

Group 2, 55-60km
4x Caldari Military Transport

Group 3, 70-80km
2x Elite Frigates (Caldari Navy Delta II Support) (web)

Blitz:
No blitz at all, you have to destroy all Caldari Military Transports to get green "mission objective complete" indicator

Note:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type. Objective is a ship wreckage 60-70km away.

Standing Loss:
-2.4% for destroying Caldari Navy Officer


Part 2 - Bad Timing

Faction: Mercenaries
Mission Type: Encounter
Space type: Deadspace
Web/Scramble: Yes, Mercenary Wingman
Damage dealt: Exp/Kin/Therm/EM
Recommended damage dealing: Therm/Exp
Minimum recommended ship class: Battlecruiser

Single Pocket:

6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison"). Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group. Drones should not cause aggro.

Group 1, 39-43km
1x Frigate (Mercenary Wingman) (Web)
2x Cruisers (Mercenary Lieutenant)

Group 2, 42-46km
4x Cruisers (Mercenary Commander)

Group 3, 46-50km
5x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)

Group 4, 65-69km
3x Frigates (Mercenary Elite Fighter)
3x Cruisers (Mercenary Commander)

Group 5, 75-78km
2x Frigates (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)

Group 6, 79-84km
3x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)

Blitz:
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.

If you're in a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with about 85% shield left.


Part 3 - Slavers Beware

Faction: Amarr
Mission Type: Encounter
Space type: Deadspace
Web/Scramble: None
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battlecruiser

Single Pocket:

Group 1, 25-35km

Aggro at warp-in.

3x Amarr Navy Crucifer
1x Amarr Navy Maller
3x Amarr Navy Omen

Group 2, 40-45km
3x Amarr Slave Trader

Blitz:
Just kill the slave traders and take the can.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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