Intercept The Saboteurs - Sanshas / Serpentis posted by JakeLin, December 13, 2015, 15:24

Faction: Sansha's Nation / Serpentis
Mission type: Encounter
Space type: Deadspace, gated
Web/scramble: Yes, Centii Loyal Minion
Damage dealt: EM/Therm - Sansha, Therm/Kin - Serpentis
Recommended damage dealing: EM/Therm - Sansha, Kin/Therm  - Serpentis
Minimum recommended ship class: Battlecruiser
Extras: Weapon Disruption (Centii Slave Hunter/Centii Savage/Centum Beast), Dampening (Corelum Chief Guard/Corelum Chief Safeguard)

Single group

Aggro at warp-in after a few seconds.

6x Frigate (Centii Slavehunter/Centii Savage)

Room 1

Aggro from group 1 (closest).

Group 1 (Cloven Grey Asteroid - 40km)

Aggro after 10 seconds.

3x Cruiser (Centum Ravager/Centum Ravisher)

Last kill generate respawn
2x Cruiser (Centum Juggernaut/Centum Beast)

Group 2 (Hollow asteroid - 60km)
2x Elite Frigate (Centii Loyal Servant/Centi Loyal Minion) Web/Scramble

Group 3 (Solar Harvester - 100km)

Aggro from group 4 when attacking these.

5x Frigate (Centii Revener/Centii Scavenger)
4x Cruiser (Centum Juggernaut/Centum Ravisher)

Spawn when one of the frigates is shot:
3x Frigate (Centii Savage/Centii Slavehunter), don't aggro

Group 4 (Barren Asteroid - 105/110km)

Aggro from all room when attacking these first.

3x Tranport Ships
3x Frigate (Centii Savage/Centii Slavehunter) Weapon disruption
2x Elite Frigate (Centii Loyal Servant)
2x Destroyer (Centior Abomination)
2x Cruiser (Corelum Chief Guard/ Corelum Chief Safeguard) Dampening

Note:
Mission objective drops from the last group 4 destroyed ship.

Group 5 (Elemental Base - 110/115km)

Can be left beside, doesn't aggro if not engaged (except if attacking group 4 first)

3x Frigate (Centii Savage/Centii Slavehunter) Weapon Disruption
2x Destroyer (Centior Devourer/Centior Cannibal)
2x Cruiser (Centum Juggernaut/Centum Beast) Weapon Disruption

Random BS spawn
This spawn might spawn, but not always.
1x Battleship (Centus Lord/Slave Lord)

Notes:
Attacking group 3 or 4 get aggro from 3 and 4 (except when pulling via range aggro; this way you can easily do it in a much smaller ship). Drones don't cause any aggro but may aggro further ship themselves when out. Taking them back in dronebay doesn't lead the aggro on you, NPC ships just head back to their initial location even if very close from you, as long as you don't fire.

Blitz:
Mission completed once last Group 4 ship is killed (drops the needed item), you do not have to kill other group. See note above for aggressing Group 4 individually without triggering Group 3.

Standing loss:
Killing one of the transporters incurs a 3.0% standing penalty.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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