Downing the Slavers, Part 2 of 2 posted by JakeLin, December 13, 2015, 14:43Downing the Slavers, Part - 2 of 2. (Part 1 of 2 is called The Rogue Slave Trader)
Faction: Blood Raiders
Mission type: Encounter
Space Type: Normal
Damage Received: EM/Therm
Recommended Damage Dealing: EM/Therm
Minimum recommended ship class: Battlecruiser
Aggro at warp-in.
3x Frigates (Corpii Collector/Diviner/Raider) weapon disruption
1x Destroyer (Corpior Cleric)
3x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant/Dark Corpum Arch Engraver)
The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'd.
4x Sentries (Blood Raider)
4/5x Destroyers (Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary)
2/3x Battlecruisers (Corpior Bishop/Shade/Blood Raider Slavers)
Because this is a normal mission space you can drop a bookmark and get out, then warp back at a range of your choice.
Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come towards you.
In the last pocket you only have to kill the Slavers this completes the mission and you can warp out. Other kills are optional.
Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.