Deadly Arrival - Caldari / Amarr posted by JakeLin, December 13, 2015, 14:42

Faction: Caldari / Amarr
Mission type: Encounter
Space type:
Web/Scramble: Yes, Caldari Stasis Tower
Damage dealt: All kinds
Recommended damage dealing: Therm/Exp (Thermal works too)
Minimum recommended ship class: Battlecruiser

Single Pocket

Warp In Point: 40-50km from Ruins.

Approaching the ruins to 15km distance triggers the first spawn and completes the mission.

All spawns aggro at warp-in.

First Wave: (40km around you)
5x Tower Sentry Caldari I
5x Caldari Point Defense Battery
2x Caldari Stasis Tower
2x State Wakizashi (Caldari Heron) TRIGGER (one trigger second wave, the other one triggers the third wave)

Second Wave:
4x Imperial Deacon (Amarr Coercer)
2x Imperial Exarp (Amarr Coercer)

Third Wave:
4x Imperial Caius (Amarr Coercer)
2x Imperial Crusader (Amarr Coercer)

Tip:
Warp in, destroy sentries first using kinetic damage, kill the two caldari frigates, switch to EM and thermal, kill amarr, and loot.

Blitz:
Align somewhere past the ruins so you pass within 15km of them. Warp out and head home as soon as the first sentries spawn. (Shuttle works.)

Standing loss:
Killing The Caldari Towers results in Caldari standing loss of 3%.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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