Crystal Dreams Shattered - Amarr / Mercenaries posted by JakeLin, December 13, 2015, 14:30

Faction: Amarr / Mercenaries
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes
Damage dealt: EM/Therm - Amarr, All kinds - Mercenaries
Recommended damage dealing: Exp/Kin - Amarr, Therm/Exp - Mercenaries
Minimum recommended ship class: Battlecruiser

Pocket 1 

No aggro at warp-in.

All groups aggro on proximity, but independently. Gate is locked.

Group 1 (36-38km)
3x Cruisers (Mercenary Commander)

Group 2 (40-43km)
3x Cruisers (Mercenary Corporal)

Tip
Speed tank possible, take out the webbing frig first.


Pocket 2

Aggro at warp-in.

Group 1 (36-38km)
1x Battlecruiser (Imperial Avenger)

Group 2 (20km, appears when you shoot Group 1)
1x Frigate (Mercenary Wingman)

Group 3 (34km, appears when you shoot Group 1)
6x Frigates (Mercenary Elite, Mercenary Fighter, Mercenary Wingman)
1x Cruiser (Mercenary Corporal)

Group 4 (Trigger: none appears after a short time)
1x Battleship (Mercenary Overlord)

Group 5 (Trigger unknown when last of group 2 is killed)
1x Battleship (Mercenary Overlord)

Group 6 (Trigger when Terrorist killed)
2x Cruisers (Mercenary Lieutenant) or 3x Mercenary Elite


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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