Illegal Activity - Part 3 of 3 posted by titoironman, October 11, 2015, 11:16

Illegal Activity - Part 3 of 3

Faction: Gallente
Mission type: Encounter
Space type: Deadspace
Web/Scramble: None
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Minimum recommended ship class: Cruiser


Group 1 (30km) (Transmission then Auto Aggro)
1 x Cruiser (R.S. Officer)
Tries to stay at 30km, but slow. AB will help if fitted for short range.
Must loot: R.S. Officer's Passcard to access the Acceleration Gate

Pocket 1

Groups 1-3 (30km) (Auto Aggro)
1 x Gallente Sentry Gun
1 x Frigate (Federation Navy Soldier)
One group to left, one right, one behind.

Group 4 (100km)
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)

Group 5 (100km)
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)

Group 6 (75km) (Spawns after about 2 minutes, near Stargate)
Stay more than 10km away from the ships and they never even fire.
5 x Frigate (Convoy Escort Soldier)
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)

Blitz:
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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