Case of Kidnapping posted by titoironman, October 3, 2015, 4:15

Faction: EoM/Mercenaries
Mission type: Hybrid/Deadspace
Web/Scramble: None
Damage dealt: Kin/Therm/Exp/EM
Extras: The EoM Imps will release smartbomb upon taking any form of damage.
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: Frigate


Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.

You warp directly into pocket 1.

Pocket 1:
Damage Dealt: Kin/therm
Recommended dmg: Kin
3x EoM Imps.
Aggro at warp-in


Pocket 2:
Damage Dealt: Kin/therm
Recommended dmg: Kin

Spawn 1 3x EoM Fiend
Spawn 2 2x EoM Fiend
Spawn 3 4x EoM Imp
Spawn 4 2x EoM Imp 1x EoM Fiend
Spawn 5 4x EoM Fiends.

EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!


Pocket 3:
Damage Dealt: Kin/therm
Recommended dmg: Kin
Aggro at warp in.

Spawn 1 3x EoM Fiend
Spawn 2 2x EoM Imp 1x EoM Fiend
Spawn 3 1x EoM Incubus.
Number of Imps and Friends may vary


Pocket 4:
Damage Dealt: All kinds
Recommended dmg: Therm, kin

Spawn 1 Aggro at warp-in. 6x Mercenary Rookies
Spawn 2 3x Mercenary Fighters
Spawn 3 1x Mercenary Elite Fighter


Pocket 5:
Damage Dealt: Kin/therm
Recommended dmg: Kin
1x EoM Succubus

The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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